AI Insights · Timothy · October 2023
Top 5 Third Person Games iOS Performance in Lithuania Q3 2023
In Q3 2023, the top 5 third person games on iOS in Lithuania showcased varied trends in downloads, revenue, and weekly active users. Discover the performance metrics for these popular apps.
In Q3 2023, the top 5 third person games on iOS in Lithuania displayed diverse performance patterns in terms of downloads, revenue, and weekly active users. Here's a detailed look at each app's metrics:
Subway Surfers from Sybo Games ApS saw its revenue fluctuate significantly, peaking at about $83K in early August before settling around $51K by the end of September. Downloads showed an upward trend mid-quarter, reaching 716 in the week of August 7, while weekly active users held steady between 8.9K and 10.1K throughout the quarter.
Drift 2 Drag by HYPERMONK GAMES experienced a notable spike in revenue mid-July, peaking at roughly $52K, but saw a sharp decline to below $1K by the end of the quarter. Downloads followed a similar pattern, with a high of 976 in mid-July but dropping to just 36 by late September. Weekly active users peaked at 1.2K in mid-July, then decreased to around 400 by the end of the quarter.
Stumble Guys from Scopely, Inc. maintained a consistent revenue stream, peaking at approximately $508K in late July. Downloads were relatively stable, with a slight increase in late August, reaching 531. Weekly active users remained steady, hovering around 3K to 3.5K throughout the quarter.
PUBG MOBILE by Tencent Mobile International Limited achieved the highest revenue among the top 5, peaking at about $3.5M in early August. Downloads saw a modest increase, reaching 352 in mid-July, while weekly active users peaked at nearly 20K in mid-July before stabilizing around 13K to 15K towards the end of the quarter.
Bus Simulator : Ultimate from Zuuks Games showed a gradual increase in revenue, peaking at around $54K in early September. Downloads saw a significant rise in early August, reaching 284, while weekly active users peaked at 1.1K in mid-September before decreasing to 635 by the end of the quarter.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the mobile gaming market in Lithuania. For a more detailed analysis and further insights, visit Sensor Tower.